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Aquila › Manual

Arms and armour

Every table in this chapter comes from the game's own data. Nobody writes them by hand. Where a figure depends on the metal, it is given for iron, and where it depends on the man, it is given for the reference man: 172 cm, of average build, the man every number in the game was set against. Your own men hit harder or softer than he does, by their strength and by how well they know each weapon's art. The muster card and the kit screen show the figures for the man himself.

Weapons

Fights at is the distance a weapon wants (see Measure). A war bow is listed as closed because that is where it is swung as a stick; it looses from range. Turns a blow is how much the weapon helps to parry: a bow is a poor thing to parry with, and a sword a good one. The price is in crowns, for iron. Other metals change it (see Materials).

Weapon Hands Art Fights at Turns a blow Mass Price
Club (oak) 1 mace arm's length 0 1.10 kg 8
Dagger 1 dagger closed −5 0.51 kg 30
Short sword 1 sword arm's length +3 0.88 kg 68
Arming sword 1 sword arm's length +5 1.22 kg 90
Longsword 2 sword arm's length +6 1.74 kg 165
Hand axe 1 axe arm's length 0 1.12 kg 60
Flanged mace 1 mace arm's length 0 1.31 kg 68
War hammer 1 hammer arm's length 0 1.17 kg 83
Pitchfork 2 spear point range 0 1.64 kg 15
Spear 1 spear point range +5 1.61 kg 53
Great axe 2 axe arm's length 0 2.67 kg 128
Maul 2 hammer arm's length 0 4.18 kg 105
War bow (oak) 2 bow closed −15 1.80 kg 60

Strokes

Each stroke of each weapon, by the reference man. Points is what it costs in action points. To hit is added to his chance before anything else. Joules is the energy the stroke carries, before armour or the target's recoil takes any of it. A stroke that reaches out can be thrown from inside a longer weapon's measure. A thrown stroke has a range instead of a measure.

Weapon Stroke Kind Points To hit At Joules m/s
Club Bash blunt 4 0 arm's length 98 12.0
Dagger Stab point 3 0 closed 63 7.9
Dagger Slash cut 3 0 closed, and reaches out 40 10.0
Short sword Slash cut 4 0 arm's length 78 12.5
Short sword Thrust point 4 0 arm's length 67 7.5
Arming sword Slash cut 4 0 arm's length 93 12.4
Arming sword Thrust point 4 0 arm's length 69 7.1
Arming sword Half-sword point 4 +4 closed 50 6.1
Longsword Slash cut 5 0 arm's length 170 13.5
Longsword Thrust point 5 0 arm's length 113 7.3
Longsword Half-sword point 4 +8 closed 82 6.2
Longsword Mordschlag blunt 6 −5 arm's length 156 12.9
Hand axe Chop cut 4 0 arm's length 103 11.5
Hand axe Throw (thrown) cut 4 0 up to 4 hexes 90 12.7
Flanged mace Bash blunt 4 0 arm's length 107 11.2
War hammer Hammer blunt 4 0 arm's length 104 11.5
War hammer Spike point 4 −5 arm's length 104 11.5
Pitchfork Jab point 5 +5 point range 113 7.4
Spear Thrust point 4 +10 point range 72 6.8
Spear Throw (thrown) point 4 +4 up to 6 hexes 99 11.1
Great axe Cleave cut 6 0 arm's length 227 12.0
Maul Smash blunt 6 −5 arm's length 246 10.4
War bow Beat blunt 4 −10 closed 61 8.0
War bow Loose point 5 +6 up to 12 hexes 153 79.9

A bash, a smash or a hammer blow is blunt: it does not need to cut the armour, only to come through it. A cut needs an edge harder than what it meets. A point puts all of its joules behind a few square millimetres, which is why it is the stroke that argues with mail. What a blow does has the whole story.

Armour

Armour is worn in pieces, and each piece covers only part of what it is worn over. Covers is how often a blow that lands on that part meets the piece rather than the gap beside it, from the front. Blows from the flank and the rear find the gaps more often. Left and right pieces are separate, and only one side is shown here. Plate, gloves and footwear are made for their side; see Left and right. A mail coif is worn on its own or under any helm, as it was in the 13th century: a blow meets the helm first, then the coif, and every layer that gives lengthens the stop, so a helm over a coif shakes the head less than the helm alone. Thickness is the shell, with the padding sewn into a helm or coif beneath it.

Piece Worn on Made as Of Thickness Covers Mass (iron) Price (iron)
Gambeson under padded quilted linen 12 mm hips 90%, groin 85%, chest 95%, belly 95%, upper arm 90%, thigh 50% 3.7 kg 40
Jerkin body leather boiled leather 4 mm hips 60%, groin 50%, chest 92%, belly 88% 2.3 kg 50
Mail shirt body mail any metal 1.2 mm hips 85%, groin 80%, chest 95%, belly 95%, upper arm 85%, thigh 40% 9.2 kg 135
Cuirass body plate any metal 1.6 mm chest 92%, belly 85% 6.9 kg 165
Cap head leather boiled leather 4 mm head 70% 0.3 kg 15
Mail coif head mail any metal 1.2 mm over 10 mm of linen head 80%, neck 90% 1.7 kg 53
Helm head plate any metal 2 mm over 10 mm of linen head 88% 2.1 kg 60
Great helm and gorget head plate any metal 2 mm over 10 mm of linen head 94%, neck 85% 2.9 kg 98
Leather arm harness arms leather boiled leather 4 mm upper arm 80%, forearm 85%, hand 65% 1.0 kg 25
Mail sleeves arms mail any metal 1.2 mm upper arm 80%, forearm 85%, hand 65% 2.5 kg 60
Plate arm harness arms plate any metal 1.3 mm upper arm 80%, forearm 85%, hand 65% 2.7 kg 75
Leather leg harness legs leather boiled leather 4 mm thigh 80%, lower leg 85%, foot 70% 2.0 kg 30
Mail chausses legs mail any metal 1.2 mm thigh 80%, lower leg 85%, foot 70% 5.1 kg 75
Plate leg harness legs plate any metal 1.4 mm thigh 80%, lower leg 85%, foot 70% 6.0 kg 90

The gambeson is worn under everything else, and the muster calls it the padding. Body armour and padding cannot be changed once the battle has begun (see Kit in the fight).

Shields

Shield Made as Of Thickness Face Mass (iron) Price (iron)
Round shield board oak 10 mm 0.28 m² 2.4 kg 25
Round shield plate any metal 1.5 mm 0.28 m² 3.7 kg 60

A shield cannot be carried with a two-handed weapon.

Arrows

A war bow comes with a quiver and a dozen arrows in it, and its price is the price of all three. The quiver holds two dozen. You choose which head to loose from the action bar (see Missiles). Loose, an arrow is 1 cell by 3; in a quiver it takes one cell of the quiver's own, so a full quiver takes 1 by 4 cells where two dozen loose arrows would take seventy-two. It weighs what its arrows weigh, and 0.3 kg for the quiver.

Arrows Head Point Blade Mass
Bodkin arrows steel 8 mm² — 48 g
Broadhead arrows iron 30 mm² 28 mm 56 g

Materials

The same table the muster shows under How a blow is judged. Edge hardness decides what an edge can bite into. An edge softer than the armour it meets rolls over, and the cut costs far more. Cut resistance and dent resistance are what armour offers against edges and against hammers. Density decides weight: a denser head hits harder and tires the arm sooner. The price multiplies a metal piece's cost. Wood, leather and linen have fixed prices.

Material Density kg/m³ Edge hardness MPa Cut resistance MPa Dent resistance MPa Price
Copper 8930 70 220 245 × 1.0
Bronze 8250 172 241 602 × 1.8
Iron 7850 155 310 542 × 1.5
Steel 7850 430 720 1505 × 3.0
Silver 10490 100 170 350 × 6.0
Oak 700 40 40 60 fixed
Boiled leather 900 25 40 30 fixed
Quilted linen 300 5 60 5 fixed